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PEERs at Play: A Case Study on Persuasive Educational and Entertainment Robotics in Autism Education.

Dorte Malig Rasmussen, Lykke Brogaard Bertel

Year
2013
Citations
10

Keywords

EntertainmentAutismPsychologyRoboticsMathematics educationVisual artsPedagogyDevelopmental psychologyArtificial intelligenceHuman–computer interaction

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