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Samba

Yu Wang, Rui Tan, Guoliang Xing, Jianxun Wang, Xiaobo Tan, Xiaoming Liu

Year
2015
Citations
10

Abstract

Monitoring aquatic environment is of great interest to the ecosystem, marine life, and human health. This paper presents the design and implementation of Samba -- an aquatic surveillance robot that integrates an off-the-shelf Android smartphone and a robotic fish to monitor harmful aquatic processes such as oil spill and harmful algal blooms. Using the built-in camera of on-board smartphone, Samba can detect spatially dispersed aquatic processes in dynamic and complex environments. To reduce the excessive false alarms caused by the non-water area (e.g., trees on the shore), Samba segments the captured images and performs target detection in the identified water area only. However, a major challenge in the design of Samba is the high energy consumption resulted from the continuous image segmentation. We propose a novel approach that leverages the power-efficient inertial sensors on smartphone to assist the image processing. In particular, based on the learned mapping models between inertial and visual features, Samba uses real-time inertial sensor readings to estimate the visual features that guide the image segmentation, significantly reducing energy consumption and computation overhead. Samba also features a set of lightweight and robust computer vision algorithms, which detect harmful aquatic processes based on their distinctive color features. Lastly, Samba employs a feedback-based rotation control algorithm to adapt to spatiotemporal evolution of the target aquatic process. We have implemented a Samba prototype and evaluated it through extensive field experiments, lab experiments, and trace-driven simulations. The results show that Samba can achieve 94% detection rate, 5% false alarm rate, and a lifetime up to nearly two months.

Keywords

Computer scienceAndroid (operating system)Artificial intelligenceProcess (computing)SegmentationInertial measurement unitObject detectionComputer visionReal-time computing

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