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Persuasion Based on Personality Traits

Raul Benites Paradeda, Carlos Martinho, Ana Paiva

Year
2017
Citations
15

Abstract

We propose to create a model based on Personality Traits (PT) to persuade players interacting with a social robot in the context of Interactive Storytelling (IS). With this model, we expect to predict the best decisions based on players' PT and be able to persuade them to make decisions improving motivation, satisfaction and memorization. For this, the PT will be categorized according to the MBTI theory and a storytelling scenario will be used to create, measure and evaluate the model. Our work requires experiments regarding persuasion techniques based on PT using social robots, and how to relate the decision points in IS to PT.

Keywords

PersuasionStorytellingBig Five personality traitsPersonalityContext (archaeology)Computer sciencePsychologyMemorizationSocial psychologyHuman–computer interaction

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