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Computer simulations of adaptive behavior in animals

A. Guillot, Jean-Arcady Meyer

Year
2002
Citations
16

Abstract

This paper reviews various architectures or working principles that enable animals-i.e. simulated animals or animal-like robots-to display adaptive behaviors and that might be useful within the context of computer animation.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">&gt;</ETX>

Keywords

Computer scienceAnimationContext (archaeology)RobotHuman–computer interactionComputer animationArtificial intelligenceComputer graphics (images)Biology

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