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Crumble as an educational tool to introduce robotics

Pedro Plaza, Germán Carro, Manuel Blázquez, Elio Sancristobal, Manuel Castro, Félix García-Loro, Javier Muñoz

Year
2018
Citations
17

Abstract

The aim of this paper is to introduce the use of Crumble, an emerging tool, to guide the introduction to educational robotics as the second step in introducing students to robotics. Robotics requires various skills such as systems thinking, programming mentality, active learning, mathematics, science, judgment and decision making, good communication, technological design, complex problem solving and persistence. These skills can be easily developed using Crumble. The results of the educational robotics course demonstrate how children with previous Scratch programming experience, but no physical robot experience can continue the learning process through classroom experiences. The result of this work shows that it is better to adapt the difficulty to each of the children. Finally, it is important to combine theory and practice in order to include fun tasks intertwined with the challenges of applying theory to problem solving.

Keywords

RoboticsArtificial intelligenceScratchComputer scienceEducational roboticsProcess (computing)RobotDevelopmental roboticsHuman–computer interactionProgramming language

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