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Designing a robotics-enhanced learning content for STEAM education

Yong-Gyu Jin, Leah M. Chong, Hye-Kyung Cho

Year
2012
Citations
19

Abstract

This paper describes a design and implementation of an educational content that supports K-12 level hands-on activities under the paradigm of multidisciplinary STEAM education. The content, named SiCi-Campaign, is designed to allow children to experience various subjects and affective values simultaneously as they create their own campaigns with it. Besides the skills and knowledge of IT, robotics, arts, and natural/social sciences, it is expected that the children would also understand the value of sharing and caring.

Keywords

The artsRoboticsMultidisciplinary approachComputer scienceContent (measure theory)Artificial intelligenceMultimediaRobotSociologyVisual arts

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