<p>A prospective study of the effect of video games on robotic surgery skills using the high-fidelity virtual reality RobotiX simulator</p>
Andreas Pierre Hvolbek, Philip Nilsson, Francesco Sanguedolce, Lars Lund
- Year
- 2019
- Citations
- 21
- Access
- Open access
Abstract
BACKGROUND: Robot-assisted surgery is a growing field. Prior video game experience might give advantage to novice robotic surgeons. AIM: Assessing if prior video gaming experience gives advantage in performing high-fidelity virtual reality (VR)-simulated robotic surgery. METHODS: In this observational study, 30 medical students and 2 interns (17 females; 15 males) with median age 25 years (range, 24-26 years) were recruited and subsequently divided into groups according to prior gaming experience; gamers (≥6 video game hours/week) vs nongamers (<6 video game hours/week). Participants performed VR-simulated urethrovesical anastomosis on RobotiX Mentor, which measured performance parameters. Participants answered a questionnaire for demographics and gaming experience. Groups were compared using Mann-Whitney U and multiple regression. RESULTS: <0.05) but were overrepresented among gamers. CONCLUSION: Prior video game experience >6 hrs/week might give advantage in simulated robotic surgery. We recommend future studies testing this hypothesis to develop simulator programs for certification of robotic surgeons.
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