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Experiments in socially guided machine learning

Andrea L. Thomaz, Guy Hoffman, Cynthia Breazeal

Year
2006
Citations
28

Abstract

In Socially Guided Machine Learning we explore the ways in which machine learning can more fully take advantage of natural human interaction. In this work we are studying the role real-time human interaction plays in training assistive robots to perform new tasks. We describe an experimental platform, Sophie's World, and present descriptive analysis of human teaching behavior found in a user study. We report three important observations of how people administer reward and punishment to teach a simulated robot a new task through Reinforcement Learning. People adjust their behavior as they develop a model of the learner, they use the reward channel for guidance as well as feedback, and they may also use it as a motivational channel.

Keywords

Reinforcement learningComputer scienceTask (project management)Human–computer interactionPunishment (psychology)RobotTask analysisArtificial intelligenceChannel (broadcasting)Natural (archaeology)

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