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PERCEPTION

Wearable 3.0: From Smart Clothing to Wearable Affective Robot

Jun Yang, Jun Zhou, Guangming Tao, Mubarak Alrashoud, Khaled N. Al Mutib, Muneer Al-Hammadi

Year
2019
Citations
29

Abstract

With the rapid development of science and technology and the accelerating pace of life, people's mental health problems have become increasingly prominent. Besides, traditional wearable technologies and affective computing technologies (i.e., Wearable 2.0 based on smart clothing) have been unable to meet the requirements brought by computation-intensive affective analysis and latency-sensitive affective interaction. Therefore, in this article, Wearable 3.0, which integrates brain wearable devices, intelligent affective interaction robots, and intelligent tactile devices, is proposed. Wearable 3.0 can provide users with more personalized mental health monitoring services by collecting EEG data, speech emotion data, and tactile behavioral perception data. Also, the advantages of Wearable 3.0 and performance comparison with Wearable 2.0 are given in this article. Two typical application cases of Wearable 3.0, namely, wearable affective robot and CreativeBioMan, are introduced. Moreover, the detailed architecture design and realization of Wearable 3.0 are also given, which show that our proposed user mental healthcare system based on Wearable 3.0 has deeper cognitive intelligence and provides more flexible affective interaction.

Keywords

Wearable computerHuman–computer interactionComputer scienceWearable technologyRobotClothingArtificial intelligenceEmbedded system

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