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PERCEPTION

Games and machine learning: a powerful combination in an artificial intelligence course

Scott Wallace, Robert McCartney, Ingrid Russell

Year
2010
Citations
31

Abstract

Project MLeXAI (Machine Learning eXperiences in Artificial Intelligence (AI)) seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense – a simple real-time strategy game and Checkers – a classic turn-based board game. From the instructors' prospective, we examine aspects of design and implementation as well as the challenges and rewards of using the curricula. We explore students' responses to the projects via the results of a common survey. Finally, we compare the student perceptions from the game-based projects to non-game based projects from the first phase of Project MLeXAI.

Keywords

Computer scienceCurriculumProject-based learningPerceptionSet (abstract data type)Artificial intelligenceCourse (navigation)Game designSimple (philosophy)Mathematics education

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