Home /Research /Context-Sensitive Affect Recognition for a Robotic Game Companion
HRI

Context-Sensitive Affect Recognition for a Robotic Game Companion

Ginevra Castellano, Iolanda Leite, André Pereira, Carlos Martinho, Ana Paiva, Peter W. McOwan

Year
2014
Citations
32

Abstract

Social perception abilities are among the most important skills necessary for robots to engage humans in natural forms of interaction. Affect-sensitive robots are more likely to be able to establish and maintain believable interactions over extended periods of time. Nevertheless, the integration of affect recognition frameworks in real-time human-robot interaction scenarios is still underexplored. In this article, we propose and evaluate a context-sensitive affect recognition framework for a robotic game companion for children. The robot can automatically detect affective states experienced by children in an interactive chess game scenario. The affect recognition framework is based on the automatic extraction of task features and social interaction-based features. Vision-based indicators of the children’s nonverbal behaviour are merged with contextual features related to the game and the interaction and given as input to support vector machines to create a context-sensitive multimodal system for affect recognition. The affect recognition framework is fully integrated in an architecture for adaptive human-robot interaction. Experimental evaluation showed that children’s affect can be successfully predicted using a combination of behavioural and contextual data related to the game and the interaction with the robot. It was found that contextual data alone can be used to successfully predict a subset of affective dimensions, such as interest toward the robot. Experiments also showed that engagement with the robot can be predicted using information about the user’s valence, interest and anticipatory behaviour. These results provide evidence that social engagement can be modelled as a state consisting of affect and attention components in the context of the interaction.

Keywords

Affect (linguistics)Human–computer interactionRobotComputer sciencePerceptionHuman–robot interactionContext (archaeology)Humanoid robotSocial relationArtificial intelligence

Related papers

Browse all HRI papers