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Adaptive strategy for multi-user robotic rehabilitation games

Glauco A. P. Caurin, Adriano A. G. Siqueira, Kléber de Oliveira Andrade, Ricardo C. Joaquim, Hermano Igo Krebs

Year
2011
Citations
36

Abstract

In this paper, we discuss a strategy for the adaptation of the "difficulty level" in games intended to include motor planning during robotic rehabilitation. We consider concurrently the motivation of the user and his/her performance in a Pong game. User motivation is classified in three levels (not motivated, well motivated and overloaded). User performance is measured as a combination of knowledge of results--achieved goals and score points in the game--and knowledge of performance--joint displacement, speed, aiming, user work, etc. Initial results of a pilot test with unimpaired healthy young volunteers are also presented showing a tendency for individualization of the parameter values.

Keywords

Computer scienceHuman–computer interactionRehabilitationPhysical therapy

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