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Classification Experiments on Real-World Texture

Rebecca Castaño, Roberto Manduchi, J. Fox

Year
2001
Citations
43

Abstract

Many papers have been published concerning the analysis of visual texture and yet, very few application domains use texture for image classification. A possible reason for this low transfer of the technology is the lack of experience and testing in real-world imagery. In this paper, we assess the performance of texture-based classification methods on a number of real-world images relevant to autonomous navigation on cross-country terrain and to autonomous geology. Texture analysis will form part of the closed loop that allows a robotic system to navigate autonomously. We have implemented two different classifiers on features extracted by Gabor filter banks. The first classifier models feature distributions for each texture class using a mixture of Gaussians. Classification is performed using Maximum Likelihood. The second classifier represents local statistics using marginal histograms of the features over a region centered on the pixel to be classified. We measure system performance by comparison to ground truth image labels.

Keywords

Artificial intelligenceHistogramComputer scienceImage texturePattern recognition (psychology)Gabor filterTerrainTexture (cosmology)PixelClassifier (UML)

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