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Collision and Proximity Queries

Ming C. Lin, Dinesh Manocha, Young J. Kim

Year
2017
Citations
218

Abstract

In a geometric context, a collision or proximity query reports information about the relative configuration or placement of two objects. Some of the common examples of such queries include checking whether two objects overlap in space, or whether their boundaries intersect, or computing the minimum Euclidean separation distance between their boundaries. Hundreds of papers have been published on di#erent aspects of these queries in computational geometry and related areas such as robotics, computer graphics, virtual environments, and computer-aided design. These queries arise in di#erent applications including robot motion planning, dynamic simulation, haptic rendering, virtual prototyping, interactive walkthroughs, computer gaming, and molecular modeling. For example, a large-scale virtual environment, e.g., a walkthrough, creates a model of the environment with virtual objects. Such an environment is used to give the user a sense of presence in a synthetic world and it s

Keywords

Computer scienceCollision detectionRendering (computer graphics)Computer graphics (images)Context (archaeology)Virtual realityComputer graphicsSoftware walkthroughRobotGeometric primitive

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