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A fast procedure for computing the distance between complex objects in three-dimensional space

Éric Gilbert, Daniel Johnson, S. Sathiya Keerthi

Year
1988
Citations
1,470

Abstract

An algorithm for computing the Euclidean distance between a pair of convex sets in R/sup m/ is described. Extensive numerical experience with a broad family of polytopes in R/sup 3/ shows that the computational cost is approximately linear in the total number of vertices specifying the two polytopes. The algorithm has special features which makes its application in a variety of robotics problems attractive. These features are discussed and an example of collision detection is given.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">&gt;</ETX>

Keywords

PolytopeRoboticsPolyhedronEuclidean spaceRegular polygonCombinatoricsConvex polytopeEuclidean geometryVariety (cybernetics)Space (punctuation)

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