The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities
Tanja Kojić, Maurizio Vergari, Marco Podratz, Sebastian Möller, Jan-Niklas Voigt-Antons
- Year
- 2024
- Access
- Open access
Abstract
Millions of people have seen their daily habits transform, reducing physical activity and leading to mental health issues. This study explores how virtual characters impact motivation for well-being. Three prototypes with cartoon, robotic, and human-like avatars were tested by 22 participants. Results show that animated virtual avatars, especially with extended reality, boost motivation, enhance comprehension of activities, and heighten presence. Multiple output modalities, like audio and text, with character animations, improve the user experience. Notably, the cartoon-like character evoked positive responses. This research highlights virtual characters' potential to engage individuals in daily well-being activities.
Keywords
Related papers
A dual-loop framework for manufacturability-aware topology optimization of electric vehicle structures via wire arc additive manufacturing
Qiang Cui, Chuan Yu, Daoqian Yang +2 more
Robotics and Computer-Integrated Manufacturing · 2026
Geometric digital twin: A digital and intelligent model for aero-engine assembly accuracy prediction
Ke Shang, Xin Jin, Teli Xu +4 more
Robotics and Computer-Integrated Manufacturing · 2026
Design and dynamic performance prediction of a novel large-aperture offset-feed deployable antenna
Chuang Shi, Tianming Liu, Ning Xue +6 more
Aerospace Science and Technology · 2026
Revolutionizing Industries Through AI-Driven Robotics
Aryan Chaudhary
Recent Advances in Computer Science and Communications · 2026