Humanoid Robot Kick in Motion Ability for Playing Robotic Soccer
Henrique Teixeira, Tiago Silva, Miguel Abreu, Luís Paulo Reis
- 发表年份
- 2020
- 引用次数
- 20
摘要
This work seeks to design and implement a humanoid robotic kick for situations where the robot is moving for the RoboCup simulation 3D robotic soccer league. It employs Reinforcement Learning (RL) techniques, namely the Proximal Policy Optimization (PPO) algorithm to create fast and reliable skills. The kick was divided into 6 cases according to initial conditions and separately trained for each of the cases. A series of kicks, both static and in motion, using two different gaits were developed. The kicks obtained show very high reliability and, when compared to state of the art kicks, displayed a very high time performance improvement. This opens the door to more dynamic games with faster kicks in the RoboCup simulation 3D league.
关键词
相关论文
Statistical Learning Theory
Yuhai Wu, Vladimir Vapnik
1999
Artificial intelligence: a modern approach
1995
Applied Nonlinear Control
Jean-Jacques Slotine, Weiping Li
1991
A new optimizer using particle swarm theory
R.C. Eberhart, James Kennedy
2002