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Biography-based Robot Games for Older Adults

Benedetta Catricalà, Miriam Ledda, Marco Manca, Fabio Paternò, Carmen Santoro, Eleonora Zedda

发表年份
2023
访问权限
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摘要

One issue in aging is how to stimulate the cognitive skills of older adults. One way to address it is the use of serious games delivered through humanoid robots, to provide engaging ways to perform exercises to train memory, attention, processing, and planning activities. We present an approach in which a humanoid robot, by using various modalities, propose the games in a way personalised to specific individuals' experiences using their personal memories associated with facts and events that occurred in older adults' life. This personalization can increase their interest and engagement, and thus potentially reduce the cognitive training drop-out.

关键词

cs.ROcs.HC

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