Yoshikazu MORI, Koji Ota, Tatsuya Nakamura
- Year
- 2004
- Citations
- 2
- Access
- Open access
Abstract
In this paper, we quantitatively analyze the KANSEI of human from many other angles for the purpose of generating the motion algorithm for a robothat does not tire a human. A red ball and a blue ball are displayed on a simulation screen. A person moves the red ball with a mouse and a computer moves the blue one. By using this model, first, we examine the relationship between the complexity and the boredom. The varieties of the complexity are motion, size, color, tone and shape. Secondly, we analyze actions produced naturally in interhuman interaction using two PCs connected by a network. Thirdly, we examine the impression that the motion of the robot gives to the human by SD technique.
Keywords
Related papers
Statistical Learning Theory
Yuhai Wu, Vladimir Vapnik
1999
Artificial intelligence: a modern approach
1995
Fractional Differential Equations
Igor Podlubný
2025
Applied Nonlinear Control
Jean-Jacques Slotine, Weiping Li
1991