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<title>Fast intersection detection algorithm for PC-based robot off-line programming</title>

C. H. Fedrowitz

Year
1994
Citations
2

Abstract

This paper presents a method for fast and reliable collision detection in complex production cells. The algorithm is part of the PC-based robot off-line programming system of the University of Siegen (Ropsus). The method is based on a solid model which is managed by a simplified constructive solid geometry model (CSG-model). The collision detection problem is divided in two steps. In the first step the complexity of the problem is reduced in linear time. In the second step the remaining solids are tested for intersection. For this the Simplex algorithm, which is known from linear optimization, is used. It computes a point which is common to two convex polyhedra. The polyhedra intersect, if such a point exists. Regarding the simplified geometrical model of Ropsus the algorithm runs also in linear time. In conjunction with the first step a resultant collision detection algorithm is found which requires linear time in all. Moreover it computes the resultant intersection polyhedron using the dual transformation.

Keywords

PolyhedronIntersection (aeronautics)Collision detectionSimplex algorithmComputer scienceAlgorithmLinear programmingConstructive solid geometryTime complexityConvex hull

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