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Realization of fish behavior in an edge region using a mobile robot and its chaos analysis

Koji Fukuda, Ryuzaburo Sugino, Musashi Mio, Noboru Morizumi

Year
2010
Citations
2

Abstract

Animate beings show adaptive behaviors in response to an environment which restricts the individual's movement. If we can model the complex behaviors of animate beings through their analysis, the model can be applied to the design of an artifact which has error tolerance. In this study, we focus interest on fish locomotive behavior in a water area as the so-called the edge region which restrains the fish's behavior. Next, we developed a fish-like behavior algorithm for a mobile robot (e-puck) and compared fish behavior with that of the robot. We adopt chaos analysis for the water tank experiments and mobile robot experiments. We can find similarities in behavior patterns and in numerical analysis of both. These results offer promising guidlines for discussion of modeling adaptive behaviors of fish and its biomimetical application.

Keywords

Edge of chaosRealization (probability)Computer scienceMobile robotEnhanced Data Rates for GSM EvolutionRobotFish <Actinopterygii>Focus (optics)Artifact (error)CHAOS (operating system)

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