Pronunciation-Based Child-Robot Game Interactions to Promote Literacy Skills
Samuel Spaulding, Cynthia Breazeal
- Year
- 2019
- Citations
- 2
Abstract
In this paper we present additional results from a prior study of speech-based games to promote early literacy skills through child-robot interaction [6]. The additional data and results support our original conclusion, that pronunciation analysis software can be an effective enabler of speech child-robot interactions. We also include a comparison of other pronunciation services, an updated version of the SpeechAce API and a new technology from Soapbox Labs. We reflect on some lessons learned and introduce a redesigned version of the game interaction called `RhymeRacer' based on the results and observations from both data collections.
Keywords
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