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A recursive method of trajectory planning for a point-like mobile robot in transient environment utilizing paint procedure.

Hisashi Suzuki, Suguru Arimoto

Year
1990
Citations
3
Access
Open access

Abstract

paint procedure supported by graphics library in computer, examine an area DB being accessible from B and another area DG being accessible to G. Next, select an arbitrary point M just on the boundary between DB and DG. Then, the original problem is decomposed into ga problem of trajectory planning from B to M in environment DBh and ganother problem of trajectory planning from M to G in environment DG.h By repeating this decomposition, each problem becomes primitive problem joining some adjacent two points in small environment. The trajectory joining the original B and G is a sequence of many short trajectories solved thus.

Keywords

TrajectoryRobotPoint (geometry)Subspace topologyTransient (computer programming)Euclidean spaceMobile robotComputer scienceBoundary (topology)Point location

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