Home /Research /<scp>STREAM</scp> : Integrating Storytelling and Robotics into <scp>STEAM</scp> Education
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<scp>STREAM</scp> : Integrating Storytelling and Robotics into <scp>STEAM</scp> Education

Kyungeun Lim, Soon Goo Lee

Year
2025
Citations
3

Abstract

Abstract In response to the development of AI and robotics and their increased utilisation in our daily lives, this study explores the integration of robotics with art education, particularly focusing on expanding its application to include reading/writing into STEAM education. As higher educators in the same institution from visual art and science disciplines, the authors developed interdisciplinary lessons for K‐16 students, including pre‐service art teachers. Specifically, the study focused on the use of robotics, especially Sphero BOLT robots, to explore new artistic and educational implementations using a qualitative case study approach. By exploring how the pre‐service teachers used these robots, this study suggests how robotics can be utilised to enhance artistic expression, display, appreciation, storytelling and holistic interdisciplinary learning experiences. By extending the current STEAM (Science, Technology, Engineering, Arts and Mathematics) frameworks, this study also informs the innovative concept of STREAM (STEAM + Reading/Writing).

Keywords

RoboticsStorytellingThe artsEducational roboticsRobotImplementationCurriculumVisual arts education

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