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SWiMM DEEPeR: A Simulated Underwater Environment for Tracking Marine Mammals Using Deep Reinforcement Learning and BlueROV2

Samuel Appleby, Kirsten Crane, Giacomo Bergami, A. Stephen McGough

Year
2023
Citations
4

Abstract

This paper offers a feasibility study on using simulated environments for training autonomous underwater vehicles (AUVs). With the goal of monitoring marine megafauna, we propose a Unity-hosted simulation of a realistic open ocean environment, with a focus on simulating Blue Robotics’ BlueROV2. The result is SWiMM DEEPeR <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup> , coupling the former simulation with a reinforcement learning (RL) pipeline. Animated marine mammal models emulate the target objects of the real-world deployment scenario, offering a solution in a new application space (conservation) as well as a new problem space (visual active tracking). We provide experiments with respect to each stage of the proposed pipeline: i) image similarity experiments provide evidence for decisions around image rendering and data transfer, ii) autoencoder training demonstrates the feasibility of mapping raw images to low-dimensional feature representations, iii) agent training demonstrates successful self-learnt vehicle control.

Keywords

Reinforcement learningUnderwaterComputer scienceTracking (education)Artificial intelligenceReinforcementMarine engineeringGeologyOceanographyEngineering

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