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Man Multi-Agent Interaction in VR: a Case Study with RoboCup.

H.J.W. Spoelder, Luc Renambot, D.M. Germans, Henri E. Bal, F.C.A. Groen

Year
2000
Citations
8

Abstract

We describe a Virtual Reality system that allows users at different locations to interact with a multi-agent system in a natural way. We use RoboCup (robot soccer) as a case study. A human player who is immersed in a CAVE can interact with the RoboCup simulation in its natural domain, by playing along with a virtual soccer game. The system supports distributed collaboration by allowing humans at different geographic locations to participate and interact in real time. The most difficult problem we address is how to deal with the latency that is induced by the multi-agent simulation and by the wide-area network between different CAVEs. Our navigation software anticipates the movements of the human player and optimizes the interaction (navigation, kicking). Also, it sends a minimal amount of state information over the wide-area network. 1. Introduction Multi-agent systems are becoming increasingly important in our society. The majority of such systems is in some way related to Internet ...

Keywords

Computer scienceArtificial intelligenceHuman–computer interaction

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