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To Know or Not to Know: On the Utility of Models in Mobile Robotics

Sebastian Thrun

Year
1997
Citations
17

Abstract

This article describes Jeeves, one of the winning entries in the 1996 AAAI mobile robot competition. Jeeves tied for first place in the finals of the competition, after it won both preliminary trials. A key aspect in Jeeves's software design was the ability to acquire a model of the environment. The model, a geometric map constructed from sensory data while the robot performs its task, enabled Jeeves to sweep the arena efficiently. It facilitated the retrieval of balls and their delivery at the gate, and it helped to avoid unintended collisions with obstacles. This paper argues that Jeeves's success depended crucially on the existence of the model. It also argues that models are generally useful in mobile robotics---even in tasks as simple as the one faced in this competition. 1 INTRODUCTION Jeeves was the Carnegie Mellon entry in the event "clean up a tennis court" at the 1996 AAAI mobile robot competition. Robots competing in this event were given 15 minutes to collect ten randomly s...

Keywords

RoboticsArtificial intelligenceCompetition (biology)Mobile robotTask (project management)Unintended consequencesRobotComputer scienceKey (lock)Simple (philosophy)

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