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Map Validation and Self-location in a Graph-like World.

Gregory Dudek, Michael Jenkin, Evangelos Milios, D. Wilkes

Year
1993
Citations
19

Abstract

We present algorithms for the discovery and use of topological maps of an environmentby an ac-tive agent (such as a person or a mobile robot). We discuss several issues dealing with the use of pre-existing topological maps of graph-like worlds by an autonomous robot and present al-gorithms, worst cases complexity, and experi-mental results (for representative real-world ex-amples) for twokey problems. The rst of these problems is to verify that a given input map is a correct description of the world (the valida-tion problem). The second is to determine the robot's physical position on an input map (the self-location problem). We present algorithms which require O(N 2) and O(N 3) steps to validate and locate the robot in a map (where N is the number of places in the map).

Keywords

Computer scienceGraphTheoretical computer science

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