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Distance Calculation Between a Point and a NURBS Surface

Eva Dyllong, Wolfram Luther

Year
2000
Citations
20

Abstract

In this paper, we consider the computation of an Euclidean shortest path between a point and a modelled curve or surface in three-dimensional space, which is one of the fundamental problems in robotics and many other areas. A new accurate algorithm for the distance-calculation between a point and a NURBS curve and its extension to the case of a point and a NURBS surface is presented. The algorithm consists of two steps, and is crucially based on appropriate projections and subdivision techniques. To solve a nonlinear polynomial system derived from the classical formulation of the distance problem, the well-known Newton-type algorithms or subdivision-based techniques first considered by Sherbrooke and Patrikalakis are used. Their modifications in conjunction with a low subdivision depth in the presented algorithms yield a verified enclosure of the solution.

Keywords

SubdivisionMathematicsSurface (topology)AlgorithmBézier curvePoint (geometry)Non-Euclidean geometrySubdivision surfaceComputationEuclidean geometry

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