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Shape analogies

Aaron Hertzmann, Nuria Oliver, Brian Curless, Steven M. Seitz

Year
2002
Citations
26

Abstract

This sketch presents "Shape Analogies," a method for learning line styles from examples. With this approach, an artist or end-user simply draws in the desired style; the system analyzes the drawings and generates new imagery in the same style. For example, to design an outline style for a nervous character, one may draw a jittery stroke; to design an outline style for a robot, one may draw a very rigid style with many sharp angles.

Keywords

Style (visual arts)SketchComputer scienceHuman–computer interactionCharacter (mathematics)Artificial intelligenceRobotEngineering drawingVisual artsEngineering

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