OTHER
A competitive strategy for learning a polygon
Frank Hoffmann, Christian Icking, Rolf Klein, Klaus Kriegel
- Year
- 1997
- Citations
- 29
Abstract
We provide a competitive strategy for a mobile robot with vision, that has to explore an unknown simple polygon starting from and returning to a given point on the boundary. Our strategy creates a tour that does not exceed in length 133 times the length of the optimal watchman route. This paper is the first to describe a complete strategy and to give a proof for such a constant competitive factor.
Keywords
Simple polygonPolygon (computer graphics)Computer scienceMobile robotConstant (computer programming)Point (geometry)Competitive analysisBoundary (topology)Simple (philosophy)Robot
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