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MANIPULATION

Fast distance computation for on-line collision detection with multi-arm robots

Dominik Henrich, X. Cheng

Year
2003
Citations
30

Abstract

A fast method for computing the collision vector for online collision detection with a multi-arm robot is presented. Manipulators and obstacles are modeled by sets of convex polytopes. Known distance algorithms serve as a foundation. To speed up the collision detection dynamic obstacles are approximated by geometric primitives and organized in hierarchies. Online, the dynamic hierarchies are adjusted to the current arm configuration. A comparison with previous methods showed an increased acceleration of the computations.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">&gt;</ETX>

Keywords

ComputationComputer scienceCollisionCollision detectionRobotLine (geometry)Collision avoidanceArtificial intelligenceAlgorithmGeometry

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