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Learning to explore and build maps

David R. Pierce, Benjamin Kuipers

Year
1994
Citations
52

Abstract

Using the methods demonstrated in this paper, a robot with an unknown sensorimotor system can learn sets of features and behaviors adequate to explore a continuous environment and abstract it to a finitestate automaton. The structure of this automaton can then be learned from experience, and constitutes a cognitive map of the environment. A generate-andtest method is used to define a hierarchy of features defined on the raw sense vector culminating in a set of continuously differentiable local state variables. Control laws based on these local state variables are defined for robustly following paths that implement repeatable state transitions. These state transitions are the basis for a finite-state automaton, a discrete abstraction of the robot's continuous world. A variety of existing methods can learn the structure of the automaton defined by the resulting states and transitions. A simple example of the performance of our implemented system is presented. Introduction Imagine that y...

Keywords

AutomatonComputer scienceBüchi automatonDeterministic automatonFinite-state machineTheoretical computer scienceState (computer science)HierarchySet (abstract data type)Variety (cybernetics)

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