Home /Research /Curiosity Driven Reinforcement Learning for Motion Planning on Humanoids
LEARNING

Curiosity Driven Reinforcement Learning for Motion Planning on Humanoids

Mikhail Frank, Jürgen Leitner, Marijn Stollenga, Alexander Förster, Jürgen Schmidhuber

Year
2014
Citations
75

Abstract

Most previous work on textit{artificial curiosity} and textit{intrinsic motivation} focuses on basic concepts and theory. Experimental results are generally limited to toy scenarios, such as navigation in a simulated maze, or control of a simple mechanical system with one or two degrees of freedom. To study artificial curiosity in a more realistic setting, we emph{embody} a curious agent in the complex iCub humanoid robot. Our novel reinforcement learning framework consists of a state-of-the-art, low-level, reactive control layer, which controls the iCub while respecting constraints, and a high-level curious agent, which explores the iCub's state-action space through information gain maximization, learning a world model from experience, controlling the actual iCub hardware in real-time. To the best of our knowledge, this is the first ever embodied, curious agent for real-time motion planning on a humanoid. We demonstrate that it can learn compact Markov models to represent large regions of the iCub's configuration space, and that the iCub explores textit{intelligently}, showing textit{interest} in its physical constraints as well as in objects it finds in its environment

Keywords

iCubCuriosityComputer scienceReinforcement learningHumanoid robotArtificial intelligenceMotion (physics)Action (physics)Human–computer interactionRobot

Related papers

Browse all LEARNING papers