Home /Research /Learning to navigate through crowded environments
LEARNING

Learning to navigate through crowded environments

Peter Henry, Christian Vollmer, Brian Ferris, Dieter Fox

Year
2010
Citations
228

Abstract

The goal of this research is to enable mobile robots to navigate through crowded environments such as indoor shopping malls, airports, or downtown side walks. The key research question addressed in this paper is how to learn planners that generate human-like motion behavior. Our approach uses inverse reinforcement learning (IRL) to learn human-like navigation behavior based on example paths. Since robots have only limited sensing, we extend existing IRL methods to the case of partially observable environments. We demonstrate the capabilities of our approach using a realistic crowd flow simulator in which we modeled multiple scenarios in crowded environments. We show that our planner learned to guide the robot along the flow of people when the environment is crowded, and along the shortest path if no people are around.

Keywords

Computer sciencePlannerRobotHuman–computer interactionKey (lock)Reinforcement learningMobile robotMotion planningArtificial intelligencePath (computing)

Related papers

Browse all LEARNING papers