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AI-FML Agent with Patch Learning Mechanism for Robotic Game of Go Application

Chang-Shing Lee, Yi-Lin Tsai, Mei‐Hui Wang, Naoyuki Kubota

发表年份
2020
引用次数
2

摘要

In this paper, we propose an AI-FML agent with a patch learning (PL) mechanism for the robotic game of Go applications. The proposed AI-FML agent contains three kinds of intelligence, including a perception intelligence, a cognition intelligence, and computational intelligence, for the robotic application. Additionally, we embed the PL mechanism into the AI-FML agent. The method for running PL involves three steps. It first trains an initial global model, then trains a patch model for each identified patch, and finally updates the global model using the training data that do not fall into any patch. This paper adopts the Google DeepMind Master 60 games to be the training data and testing data set. The experimental results show the AI-FML agent with the patch learning mechanism can improve the performance of regression for the robotic game of Go applications.

关键词

Computer scienceArtificial intelligenceMechanism (biology)TrainSet (abstract data type)PerceptionComputational intelligenceHuman–computer interactionMachine learning

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