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3D Object Detection and Scene Optimization for Tangible Augmented Reality

Márton Szemenyei, Ferenc Vajda

发表年份
2018
引用次数
2
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摘要

Object recognition in 3D scenes is one of the fundamental tasks in computer vision. It is used frequently in robotics or augmented reality applications [1]. In our work we intend to apply 3D shape recognition to create a Tangible Augmented Reality system that is able to pair virtual and real objects in natural indoors scenes. In this paper we present a method for arranging virtual objects in a real-world scene based on primitive shape graphs. For our scheme, we propose a graph node embedding algorithm for graphs with vectorial nodes and edges, and genetic operators designed to improve the quality of the global setup of virtual objects. We show that our methods improve the quality of the arrangement significantly.

关键词

Computer scienceAugmented realityEmbeddingArtificial intelligenceComputer visionScene graphVirtual realityObject (grammar)GraphScheme (mathematics)

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