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UnrealNavigation: Simulation Software for testing SLAM in Virtual Reality

Anne Bettens, Benjamin Morrell, Mauricio Coen, Neil McHenry, Xiaofeng Wu, Peter W. Gibbens, Gregory Chamitoff

发表年份
2020
引用次数
11

摘要

We present UnrealNavigation; an integrated software platform for testing Simultaneous Localization and Mapping (SLAM) algorithms for autonomous robotic navigation. The frame- work, which is part of a Virtual Reality simulation in space environments is designed to allow rapid testing of autonomous navigation algorithm components. The architecture is designed with a plug-and-play style adaptability in mind, allowing for a wide range of uses and rapid development. Two approaches to SLAM will be demonstrated in the novel simulation frame- work, utilizing a game development engine, Unreal, connected by the Robotic Operating System (ROS). Comparison of these two algorithms was enabled through the simulation framework created. The different approaches authenticate the ability to integrate a holistic algorithm system or separate components into the framework.

关键词

Computer scienceFrame (networking)Simultaneous localization and mappingAdaptabilitySoftwareVirtual realityGame engineHuman–computer interactionPlug-inArchitecture

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