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Effects of Rendering Styles of a Virtual Character on Avoidance Movement Behavior

Michael G. Nelson, Alexandros Koilias, Christos‐Nikolaos Anagnostopoulos, Christos Mousas

发表年份
2022
引用次数
11

摘要

Avoidance movements between humans performing locomotive tasks and virtual characters represent typical interactions in immer-sive virtual environments. When performing these avoidance maneu-vers, decisions are based on several factors, including self-presence and the perception of other virtual individuals. However, the impact of visual information on collision-free interactions is not yet fully understood. In this study, we aim to manipulate how the appearance of virtual characters is represented using five different rendering styles (realistic, toon, creepy, scary, and robot) to understand how alternate appearances could potentially affect the avoidance movement behavior of participants. To gather avoidance behavior data, 24 healthy participants performed a two-trial locomotive task toward a target in a virtual environment. Our results indicated that eerie ren-dering styles affected trajectory length, duration, speed, minimum distance, and side-by-side distance measurements. Additionally, most participants maintained a minimum distance behind the virtual characters and avoided them by keeping to their left side in all ex-amined conditions. We posit that the presented findings contribute toward a fuller understanding of the effects of the appearance of virtual characters on avoidance movement behavior in room-scale virtual environments.

关键词

Rendering (computer graphics)Computer sciencePerceptionCollision avoidanceVirtual realityVirtual machineHuman–computer interactionTask (project management)Computer visionPsychology

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