Gamma‐SLAM: Visual SLAM in unstructured environments using variance grid maps
Tim K. Marks, Andrew Howard, Max Bajracharya, Garrison W. Cottrell, Larry Matthies
- 发表年份
- 2008
- 引用次数
- 18
摘要
Abstract This paper describes an online stereo visual simultaneous localization and mapping (SLAM) algorithm developed for the Learning Applied to Ground Robotics (LAGR) program. The Gamma‐SLAM algorithm uses a Rao–Blackwellized particle filter to obtain a joint posterior over poses and maps: the pose distribution is estimated using a particle filter, and each particle has its own map that is obtained through exact filtering conditioned on the particle's pose. Visual odometry is used to provide good proposal distributions for the particle filter, and maps are represented using a Cartesian grid. Unlike previous grid‐based SLAM algorithms, however, the Gamma‐SLAM map maintains a posterior distribution over the elevation variance in each cell. This variance grid map can capture rocks, vegetation, and other objects that are typically found in unstructured environments but are not well modeled by traditional occupancy or elevation grid maps. The algorithm runs in real time on conventional processors and has been evaluated for both qualitative and quantitative accuracy in three outdoor environments over trajectories totaling 1,600 m in length. © 2008 Wiley Periodicals, Inc.
关键词
相关论文
Statistical Learning Theory
Yuhai Wu, Vladimir Vapnik
1999
Artificial intelligence: a modern approach
1995
Applied Nonlinear Control
Jean-Jacques Slotine, Weiping Li
1991
A new optimizer using particle swarm theory
R.C. Eberhart, James Kennedy
2002