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20.8 Space-Mate: A 303.5mW Real-Time Sparse Mixture-of-Experts-Based NeRF-SLAM Processor for Mobile Spatial Computing

Gwangtae Park, Seokchan Song, Haoyang Sang, Dongseok Im, Donghyeon Han, Sangyeob Kim, Hongseok Lee, Hoi‐Jun Yoo

发表年份
2024
引用次数
18

摘要

Recently, spatial computing has become popular in mobile devices, such as autonomous robots and augmented reality (AR) glasses [1], and it enables cyber-physical interaction through accurate user position and 3D geometric information of the surrounding environment obtained with the simultaneous localization and mapping (SLAM) algorithm. Previous SLAM processors [2–5] accelerated mapping and tracking, but they supported few (<5K) point features, and required additional post processing (volumetric fusion [6]) for dense 3D map acquisition. Real-time SLAM processing is impossible on memory-constrained mobile devices due to the large (>60MB) dense 3D map representation which stores color/distance values in high resolution (<4 cm) voxel. A neural radiance fields (NeRF)-based dense SLAM system [7] realizes a small memory footprint (<1MB) 3D map representation with a combination of low-resolution (20cm) 3D embedding and a color/distance decoding multi-layer perceptron (MLP). However, intensive MLP computations (~13TFLOPs for 30fps) require a high-end GPU which is unsuitable for mobile devices. In this paper, a Sparse-Mixture-of-Experts (SMoE) [8] - based NeRF-SLAM system is proposed and it dynamically utilizes a small fragment of MLP parameters (called experts) on every layer for compact computation (6.9× lower) and memory size (67.2× lower) with lower error (2.3× lower in the Replica dataset [9]) than a traditional dense SLAM.

关键词

Computer scienceSpace (punctuation)Mobile robotComputer visionMobile computingArtificial intelligenceHuman–computer interactionTelecommunicationsOperating systemRobot

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