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Design guidelines and tools for creating believable motion for personal robots

Martin Saerbeck, Albert J.N. van Breemen

发表年份
2007
引用次数
22

摘要

Robots use their movement to interact with the user. Their movement is a crucial part in designing the interfaces of personal robots. It has a major impact on how a robot is perceived by the user interacting with it. Subtle flaws in the movement can create a repelling feeling and therefore affect negatively the interaction. On the other hand, carefully designed little quirks can give the robot personality and make it more interesting. A possible relationship between appearance and motion on how a device is perceived is described by the 'Uncanny Valley' conceived by Prof. M. Mori in 1970. It is widely used as a design guideline for creating humanoid interface robots. It does not, however, describe the impact that the quality of movements has on the perception and the believability of a character. Conclusive frameworks for the animation of robots are rare and are often adapted from cartoon or computer animation. This paper presents a refined design guideline for the motion of robotic characters with respect to the design requirements naturalness, adequateness and development over time. Furthermore, we created a set of tools that eases the process of designing the movement by improving on common animation techniques such as key-framed or scripted animations. The tools preserve the freedom of the animator to define specific expressive motions while at the same time offering the full power of scripting technology.

关键词

AnimationComputer scienceNaturalnessHuman–computer interactionRobotHumanoid robotScripting languageMotion (physics)Process (computing)Computer facial animation

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