Facial Expression Analysis, Modeling and Synthesis
Christoph Bartneck, Michael J. Lyons
- 发表年份
- 2009
- 引用次数
- 27
摘要
The human face plays a central role in most forms of natural human interaction so we may expect that computational methods for analysis of facial information, modeling of internal emotional states, and methods for graphical synthesis of faces and facial expressions will play a growing role in human-computer and human-robot interaction. However, certain areas of face-based HCI, such as facial expression recognition and robotic facial display have lagged others, such as eye-gaze tracking, facial recognition, and conversational characters. Our goal in this paper is to review the situation in HCI with regards to the human face, and to discuss strategies, which could bring more slowly developing areas up to speed. In particular, we are proposing the “The Art of the Soluble” as a strategy forward and provide examples that successfully applied this strategy.
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