首页 /研究 /Active Exploration in Dynamic Environments
OTHER

Active Exploration in Dynamic Environments

Sebastian Thrun, Knut Möller

发表年份
1991
引用次数
114

摘要

Whenever an agent learns to control an unknown environment, two opposing principles have to be combined, namely: exploration (long-term optimization) and exploitation (short-term optimization). Many real-valued connectionist approaches to learning control realize exploration by randomness in action selection. This might be disadvantageous when costs are assigned to "negative experiences". The basic idea presented in this paper is to make an agent explore unknown regions in a more directed manner. This is achieved by a so-called competence map, which is trained to predict the controller's accuracy, and is used for guiding exploration. Based on this, a bistable system enables smoothly switching attention between two behaviors -- exploration and exploitation -- depending on expected costs and knowledge gain. The appropriateness of this method is demonstrated by a simple robot navigation task.

关键词

Computer scienceRandomnessAction selectionRobotArtificial intelligenceTask (project management)Reinforcement learningMachine learningEngineering

相关论文

查看 OTHER 分类全部论文