From Virtual Reality to the Emerging Discipline of Perception Engineering
Steven M. LaValle, Evan G. Center, Timo Ojala, Matti Pouke, Nicoletta Prencipe, Basak Sakcak, Markku Suomalainen, Kalle G. Timperi, Vadim K. Weinstein
- 发表年份
- 2024
- 访问权限
- 开放获取
摘要
This paper makes the case that a powerful new discipline, which we term perception engineering, is steadily emerging. It follows from a progression of ideas that involve creating illusions, from historical paintings and film, to video games and virtual reality in modern times. Rather than creating physical artifacts such as bridges, airplanes, or computers, perception engineers create illusory perceptual experiences. The scope is defined over any agent that interacts with the physical world, including both biological organisms (humans, animals) and engineered systems (robots, autonomous systems). The key idea is that an agent, called a producer, alters the environment with the intent to alter the perceptual experience of another agent, called a receiver. Most importantly, the paper introduces a precise mathematical formulation of this process, based on the von Neumann-Morgenstern notion of information, to help scope and define the discipline. It is then applied to the cases of engineered and biological agents with discussion of its implications on existing fields such as virtual reality, robotics, and even social media. Finally, open challenges and opportunities for involvement are identified.
关键词
相关论文
Artificial intelligence: a modern approach
1995
Are we ready for autonomous driving? The KITTI vision benchmark suite
Andreas Geiger, P Lenz, R. Urtasun
2012
TensorFlow: Large-Scale Machine Learning on Heterogeneous Distributed Systems
Martı́n Abadi, Ashish Agarwal, Paul Barham 等 20 位作者
2016
Vision meets robotics: The KITTI dataset
Andreas Geiger, Philip Lenz, Christoph Stiller 等 4 位作者
2013