Santiago Schez-Sobrino

University of Castilla-La Mancha

Papers

1

Total Citations

56

H-Index

1

About

Santiago Schez-Sobrino is a leading researcher at the intersection of educational technology, human-computer interaction, and serious games. His work focuses on leveraging emerging technologies—particularly augmented reality (AR) and game-based learning—to transform how students engage with complex subjects like programming. His most-cited paper, "RoboTIC: A serious game based on augmented reality for learning programming" (2020, 56 citations), exemplifies this mission by introducing an innovative AR-driven platform that makes coding education more intuitive and immersive. This contribution has been widely recognized for bridging the gap between abstract programming concepts and tangible, interactive experiences, directly addressing common barriers in STEM education. Schez-Sobrino’s research has not only garnered significant academic attention but also influenced the design of modern educational tools, demonstrating how playful, technology-enhanced environments can boost learner motivation and comprehension. His work continues to shape the future of digital pedagogy, offering practical solutions for educators and inspiring new approaches to inclusive, technology-rich learning.

Research Focus

Key Achievements

1
H-Index
1
Papers
56
Total Citations
56
Avg Citations/Paper
🏆 Most Cited Paper
RoboTIC: A serious game based on augmented reality for learning programming
56 citations · 2020
📈 Most Prolific Year: 2020 (1 Papers)
🤝 Key Collaborators: 4
🏛 Institutions: University of Castilla-La Mancha

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 15 days ago